Game of skill



w .KIHESBEB March 16 1926. 1,576,966

C. K. GLINGER GAME OF SKILL Filed April l2, 1922 ATTUFWIEYl EHARLESLH. ELTNEER' Patented Mar. is, ieee.

UNITED STA'ES 'PATENT orales.V

GAME or SKILL.4

Application ledvAprl 12, i922.` Serial No. 551,780ii.r

To all 107mmt may concern.'

Be it known that CHARLES K. GLINGna, citizen ci? the United States of America, residing at iigawam, in the county of Hampden and State oit lvlassachusetts, has invented certain new and useful Improvements vin Games oli ISkill, of which the following is a specification.-

This invention relates to4 improven'ients in games ot' skill and one of its objects is to provide a device wherein the player may project a projectile, preferably constructed along the lines of a miniature torpedo, to ward a target or obstacle and the projectile or torpedo will be caused to rebound and move across a series of contacts and come to a stop so as to bridge certainof these contacts, these contacts heilig arranged in pairs to control. a light or other signal element, whereby the throw of the player will be indicated.

lVith the above and other objects in view the inventionl relates to new and useful constructions, combinations and arrangements of parts, clearly described in the following specification and fully illustrated in the accompanying drawings, in which z* Fig. 1 is a plan view.

Fig. 2 is an end elevation of the device.

Fig. 3 is a detail vertical sectional view of an enlarged scale showing the rollers for supporting` the projectile and the contact rollers.

Fig. 4l is a vertical sectional view showing the butler and a series of lights and their controlling wires.

Fig. 5 is a diagrammatic view showing the circuit for one of the lights.

Referring to the accompanying drawings illustrating the invention 5 designates a board on which various prizes are displayed, and on each or only one side thereof a track G is arranged in a groove 7. Along the side of this track is a strip of wood or other insulating material, on which the metal contact plates 8 are arranged, the confronting ends of the plates being spaced Jfrom each other so as to provide a gap therebetween. Certain of these Contact plates are long and certain, a minor number are short, the short contact plates indicating the prizes, while the others indicating the blanks.

The track 6 is in the form of a l'lat strip and presents rounded edges on the opposite sides thereotI which are engaged by thc grooved roller bearing rollers 9 carried by the projectile of torpedo 10. The nose 11 of the topedo projects in the direction ot the forward travel of the same along the track, and is adapted lto enter an opening or the like 12 formed `in a target 13 which is preferably provided with an illustration target the contact roller will successively make and break circuit with the lamps.

rilhe player grasps the projectile 10 and imparts a forward movement to the same by pushing the projectile along its track. The player aims to hit the butler 2O and to gauge the force of the propelling effort so that the recoil oi' the projectile will cause the Contact rollers 18 to stop at a preferred position so that the lamp elevating the highest prize will be energized by the closing of its socket through the contact roller 18 and the projectile itseli". The contactingV plates are spaced from eachother by insulating strips and vary in width so that various degrees oi skill will be required to bring the projectile to a position indicated by any given number.

A spring bumper 20 is arranged in the path of the projectile so that when the projectile is pushed through the opening in the target it will engage this bumper and a reverse movement will be imparted to the same, which will return the projectile or torpedo a distance along the track. The torce of the recoil movement will determine the extent ci the movement of the projectile in the reverse direction on the track. lhen this force has been expended the torpedo will come to a stop and the circuit connected with the plate engaged by the contact roller at this-time will be closed and the lamp orV other signal element controlled thereby will be energized, so that the player will knowny z t once whether or not he or she won a prize r did not. Y

In other words, the skill of the player in projecting the torpedo or projectile across the track will determine whether or not the contact brush comes to a stop to energize the circuit controlling the number of a lamp or element indicating a prize. By repeated efforts the player will be able to operate the torpedo so that it will land at a winning number, each of the contact plates being numbered and the lamps or other elements bein g correspondingly numbered.

Having described my invention I claim r.-

l. A game of skill comprising a board havinga track, a projectile slidable 0n the track, means of imparting a reverse motion to the projectile, a series of contacts arranged along the path otf the projectile, a series of signal elements, and circuits connccting` the elements to tbe contacts controlled by said projectile.

2. A game ot' skill consisting of a track, a projectile slidable thereon, a spring bumper disposed in the path of the track, a series ot contact plates located in pa allel relation to the path of the projectile, signal elements in circuit with thc plates, and a Contact means carried by the projectile and movable over the Contact plates to make and break Contact between the plates and the signal elements.

3. A game of skill comprising a track con.- sisting of a pair of rails, a projectile having rollers to engage the rails, the rails being disposed in converging; lines, a series of plates located in opposite sides of the track, a pair ot' brushes carried by the projectile and adapted to engage both series ont' contact plates and signalling devices in circuit with the plates".

Signed by me at Springfield.

CHARLES K. GLNGER. 

